Virtual reality gaming experience measured by Moodmetric

Today I had a chance to participate a brand new gaming experience pilot. Without revealing too much of the plot, our purpose to save the community living in an underground space. Everything involved latest technology, smartphones, video content and the most exciting of all, the drama ended with an Oculus Rift experience!

The game was played in pairs. My companion was a young man with serious gaming background. For contrast, the last game I myself have played was Tetris in the 80´s. I equipped us both with the Moodmetric rings and the camera followed closely both us and our emotional metrics during the game.

We set off to the spooky basements and were told to lie down on narrow beds in a tiny cellar. A comforting voice told us to relax, breath and forget everything in our past. At this point I really did a breathing exercise and got my Moodmetric number very low. Soon we were told to start our mission which got more and more exciting towards the end.

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The game lasted 45 minutes and finished with frightening content created by Oculus Rift glasses. Below you see my emotional intensity number climbing upto 99 towards the end!

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Well, frightening just for me.. The young man beside me had his emotional level dropping towards the end, he was certainly more comfortable with the experience. Here a capture of his data downloaded just after the game showing calmer mind at the end of the game.

I was quite relieved to get out but he would have liked to have more action, time pressure and zombies if possible. This was great, I can recommend this to anyone, but will skip anything with virtual horror in the future. The Moodmetric data tells what is good amount of excitement for each of us.

One Reply to “Virtual reality gaming experience measured by Moodmetric”

  1. You should send a ring to all the stars attending Cannes Film Festival and give extra point to the movies bringing the best picks of emotional intensity 😉

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